By Andrew Stern (auth.), Ulrike Spierling, Nicolas Szilas (eds.)
This publication constitutes the refereed complaints of the 1st Joint foreign convention on Interactive electronic Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.
The 19 revised complete papers, five revised brief papers, and five poster papers awarded including three invited lectures and eight demo papers have been rigorously reviewed and chosen from sixty two submission. The papers are prepared in topical sections on destiny views on interactive electronic storytelling, interactive storytelling functions, digital characters and brokers, person adventure and dramatic immersion, architectures for tale iteration, types for drama administration and interacting with tales, in addition to authoring and production of interactive narrative.
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This e-book constitutes the refereed complaints of the 1st Joint foreign convention on Interactive electronic Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. the nineteen revised complete papers, five revised brief papers, and five poster papers provided including three invited lectures and eight demo papers have been conscientiously reviewed and chosen from sixty two submission.
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Extra info for Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings
Integrating plot, character and natural language processing in the interactive drama Façade. , et al. ) Proceedings of the 1st Intl. Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003), March 24-26. Fraunhofer IRB Verlag, Darmstadt (2003) 13. : Façade, an experiment in building a fully-realized interactive drama. In: Game Developers Conference (GDC 2003), San Jose, CA, USA, March 4-8 (2003) 14. id=34124 15. html 16. : Interactive Audiobooks: Combining Narratives with Game Elements.
The work thus builds on concepts from interactive storytelling [16, 17], urban storytelling [2, 14], and augmented reality fiction , but generalizes and integrates these concepts in order to create a tighter coupling between the urban scenography and the narrative and allow the interaction to be mediated by a combination of different pervasive technologies. 1 A Conceptual Framework for Mobile Urban Drama In the conceptual framework, dramas are constructed as a series of events that form the story.
G. trees that represent multiple variants of a story over time, flowcharts that are suitable for stories that contain episodes or levels such as games, and mazes, which represents hypertext like structures, where the plot is constructed from the users’ actions at every node. The basic plot graph only allows the author to specify events of the drama and their ordering. The author has no control of how the user actual follows the events. g. contains a loop, the user may experience the same event more than once and may in fact choose to follow the loop-sequences infinitely.