Download Cocoa Programming for Mac OS X for Dummies by Erick Tejkowski PDF

By Erick Tejkowski

Cocoa programming is not just the well-liked improvement atmosphere for Mac OS X, it’s additionally a major software for growing iPhone and iPod contact software program. That makes this a good time to profit Cocoa, and Cocoa Programming for Mac OS X For Dummies is the best position to start!

This e-book delivers a fantastic origin in Cocoa and the bizarre syntax of Objective-C. You’ll study what’s new in Cocoa frameworks and create an program step-by-step. for instance, you can:

• See how Xcode underlies your functions because the major portion of Apple’s IDE
• research the fundamentals of the Objective-C language, the weather of a Cocoa interface, and object-oriented programming
• Use Xcode and Interface Builder
• Spruce up your apps with audio, video, net good points, stylized textual content, and more
• Create purposes with the lovely photos for which Macs are famous
• See find out how to construct apps with a number of records or even executables that aren’t conventional Mac apps
• Use the entire fascinating new Cocoa features
• paintings with Cocoa numbers, arrays, Booleans, and dates
• construct document-based applications
• Simplify with key-value coding

The greater you already know Cocoa programming, the higher the purposes you could create for Mac OS X, iPhone, and iPod contact. Cocoa Programming for Mac OS X For Dummies makes it effortless and fun!

Note: CD-ROM/DVD and different supplementary fabrics should not incorporated as a part of booklet dossier.

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Extra resources for Cocoa Programming for Mac OS X for Dummies

Sample text

Getting started with your Cocoa project Now that you have an idea in mind, you can begin the Cocoa development process: 1. Launch Xcode by double-clicking its icon. The icon is on your hard drive at the following location: /Developer/Applications/Xcode When you first launch Xcode, a handy window may open welcoming you to Xcode, as shown in Figure 2-2. This window also offers convenient one-click access to documentation and tutorials for using Xcode. If it opens, close the Welcome to Xcode window to reduce window clutter.

Consider a task that you want your computer to perform. Then think of a computer program that would do it. What would the program look like? How would it operate? What behaviors must it possess? 2. Create a Cocoa project in Xcode. You usually begin your Cocoa development in the Xcode application. Xcode is the tool at the center of Cocoa programming; it’s where you create and work with the various parts of your Cocoa projects. Chapter 3 covers Xcode in depth. 3. Build an interface in Interface Builder.

H file. h> @interface Fusebox : NSObject { IBOutlet id answerField; IBOutlet id numberField1; IBOutlet id numberField2; } @end Chapter 2: Creating Your First Cocoa Application Adding an action In addition to three outlets, add an action to the class. An action is a function that executes when based on some event that you assign in Interface Builder. The new action in this class calculates the answer to the math problem posed by the interface. h after the closing bracket, but before the @end statement.

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